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Modern Mongol Empire Squad - 1-Week Concept Sprint

Hi! Here’s a small one-week sprint I did: a concept set for a fictional modern Mongol Empire squad.
The goal was to quickly establish a clear faction visual language and show several units with different battlefield roles something that could serve as a base for further worldbuilding or game production.

Standard infantry - the baseline soldier that defines the faction’s silhouette and materials.

Standard infantry - the baseline soldier that defines the faction’s silhouette and materials.

Warrior / heavy unit - a frontline “breaker” built from modern tactical gear mixed with lamellar armor cues.

Warrior / heavy unit - a frontline “breaker” built from modern tactical gear mixed with lamellar armor cues.

Recon / scout - drone operator with AR/VR optics and lighter camo elements.

Recon / scout - drone operator with AR/VR optics and lighter camo elements.

Cavalry / raider - high-mobility steppe-inspired rider translated into modern warfare.

Cavalry / raider - high-mobility steppe-inspired rider translated into modern warfare.

Rapid infantry / moto unit - action shot to show speed and combat context.

Rapid infantry / moto unit - action shot to show speed and combat context.