fan key art for the game One State.
A scene was created with the composition of the character, car and environment in Blander, post-processing of the render, photobash and overlay in Photoshop, final polishing in Stable Diffusion and ComfyUI. The composition was tightly controlled through a multi-layered ControlNet (Depth Map and Canny Edge), and style and detail were achieved thanks to the LoRA stack (Cinematic Style + xsmerge). Final post-processing to enhance the glow effect (Bloom Filter) and control the focus in depth.