Website powered by

Synvector | Bruiser | Tier 3

BRZ-MG-17 - Modular Gunship / Master Concept Sheet / Keyshot Scene

Description
This project. My view on the production-ready sci-fi concept. Readable functionality, logical engineering, and a pipeline that can be scaled to an entire line of equipment. I aimed for the feeling of a real object from an AAA game so that the design had a clear hierarchy, adequate materiality and distinct modularity, each zone "explains itself" through shape, seams, fasteners and equipment placement.

It is based on a compact, utilitarian warship with clean geometry and controlled detail. The silhouette keeps perception at a distance, secondary cuts add character, and small elements only work where they enhance the scale, rather than turning the surface into noise. The color is used as navigation: the light body and white-gray panels are read as the main shell, the yellow zones are used as maintenance/safety accents, and the dark bottom is used as a technical mass that visually grounds the structure. I paid special attention to the graphics. Decals and markings are distributed as on real equipment - serial numbers, warnings, pictographs, emblems and kill marks - without the feeling of stickers in squares, so that the typography and signs look embedded in the object.

In this post, I show a master list with the main views (side/top/rear/bottom and hero-angle), a separately developed engine with an emphasis on an elongated form factor and bare mechanics, a weapon mounting platform with a guide rail, a rail system, as well as large fragments and reference materials for metal validation. coatings and reflective areas. For me, it is important that even a quick concept feels like part of a real production pipeline, so that it can be transferred to modeling/texturing without guesswork, and that the design is based on logic.

Key Shot

Key Shot

hero angle

hero angle

side/top/rear/bottom

side/top/rear/bottom